Pathway #9: Audible dimensionCategory
This is the story of a MEX experiment in audio design, where we blindfolded 100 conference participants and played them three original compositions – each a minute in length – by Peter ‘pdx’ Drescher.
Participants were allowed to briefly remove their blindfolds between each composition to write or sketch their instant reaction.
It was part of a larger (and ongoing) effort – MEX Pathway #9 – to encourage digital designers to strive beyond purely visual interactions and tap into additiona…
In this episode we look at multi-sensory design, exploring how digital experiences can be extended beyond visual interfaces into hearing, touch, taste and even smell.
On this edition
- Marek Pawlowski, co-host & founder of MEX (@marekpawlowski)
- Peter Law, Creative Producer, Flying Object (@peterjlaw)
- Co-host Alex Guest returns in the next edition
News from the MEX community
- Lennart Andersson, Director of Interaction Design at Veryday – who spoke at MEX/13 about experience co-c…
Paul Bennun and Nicky Birch came to MEX in March 2013 to share their insight into building audio experiences for mobile devices. They discuss lessons learned creating Papa Sangre, a game with no visual elements, but where the user explores a 3D world through the medium of sound.
Recorded at MEX, March 2013 (pmn.co.uk/mex/)
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