Join us for the 15th international MEX in London on 10th - 11th September 2014. 2 days where 100 creative thinkers learn, network and define the future of digital user experience.


Preserving the medium and message of digital artefacts

CompuServe on Windows 3.1, circa 1994 (Image credit: Business Insider)

In 100 years time, will it be important for your descendants to be able to look back at the digital artefacts from your life in the same form you experienced them? For instance, today I could look back at a letter written by my great, great grandparent and experience both the message (i.e. the content) […]

June 3, 2014 | By Marek Pawlowski | 0 comments

New communication filters

Twitter is planning to replicate parts of its India election strategy across countries that go to polls this year, after it emerged as a key tool for politicians and media companies during the world’s largest democratic exercise…the company has started looking for partners to replicate their ‘Tweet To Remember’ feature used in India, which enables […]

June 2, 2014 | By Marek Pawlowski | 1 comment

Effective cross-modal input pairings

Cross-modal input thrives when discrete and continuous modes are paired. For instance, precise touchscreen input and the analogue feel of accelerometer-controlled tilt motion. Some pairings are more obvious than others – focus on what seems natural in context. “Don’t do it just because you can.” – Ken Willes, Director of Creative Services, Ideum, speaking at […]

May 30, 2014 | By Marek Pawlowski | 0 comments

Trusting the digital filters in front of our eyes

We do not see what we see, we see who we are. Seeing is never a passive act, the mind introduces filters which alter our perception. Perhaps fear of surveillance will give way to a recognition computers are more objective than humans? — Floris Van Eck, Services Valley, Canon’s innovation project, speaking at MEX14 As […]

May 29, 2014 | By Marek Pawlowski | 0 comments

It’s not about you: why Beats caught Apple’s eye

High margin, stylised Beats accessories

I don’t like Beats as brand, nor do most of the people I know. They make garish products which lack technical sophistication and cost too much. Like most who’ve written commentary of Apple’s acquisition, I don’t understand why consumers pay a premium for this brand. That’s because, again, like most of those commentators, I’m not […]

May 29, 2014 | By Marek Pawlowski | 0 comments

Liberate your UI from the frame

User interface design for personal digital devices has always been 2D and constrained within a frame, such as the screen bezel, from desktop computers positioned a few feet away to handheld mobile devices. What happens when you remove the frame and allow the interface to exist within the physical environment? — Dale Herigstad, Chief Interaction […]

May 28, 2014 | By Marek Pawlowski | 0 comments

Blending mechanical movement and digital awareness

Pixel Track from Berg on Vimeo. Continuing the MEX series examining interactions, we look at Berg’s Pixel Track as an example of using movement to enhance utilitarian signage. Watch the whole video above, but pay particular attention to the contrast between examples of existing LED and LCD signage (from 01:15 in the video) and Berg’s […]

May 27, 2014 | By Marek Pawlowski | 0 comments

Content is not community

Owning and publishing a title is different from the Flipboard-generation of snacking on information consumption. It requires the creation of a style, atmosphere and nurturing a community. Know what you stand for and remain true to it. — Rich Clayton, Founder, Monkey Mischief speaking at MEX14 The tools we use to consume information are changing […]

May 27, 2014 | By Marek Pawlowski | 0 comments

Multi-touchpoint experiences evolve from data sharing to seamless interactions

Multi-touchpoint experience design is evolving from simple background data sharing to seamless interactions. For instance, swiping to unlock a phone screen could be reflected in real time on a wall mounted display. — James Haliburton, CEO, Topp speaking at MEX14 The move from designing experiences which live within the confines of a single device to […]

May 26, 2014 | By Marek Pawlowski | 0 comments

Failing to engage users through NFC, QR & SMS

An example of bad UX: poorly positioned call to action

What’s wrong in the photo above? To provide some context, it is a scene I encountered on a train journey in the UK, where there was an advertisement positioned on the wall facing my seat, accompanied by an ‘action point’ with an NFC tag, QR code and instructions on how to send an SMS to […]

May 23, 2014 | By Marek Pawlowski | 3 comments

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