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multi-touchpoint

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Yibu toy concept shows power of design intersections

Part of a new MEX series highlighting compelling case studies which catch our eye. Follow @mexfeed or by signing-up for the weekly email newsletter.

Yibu, a FrogLabs project, is a multi-touchpoint experience which combines five wooden toys, sensors and an iPad into a game played out in physical space.

“The initial point of the project was how do we transform sensors into something playful. Normally we look at sensors as something which give you numbers or graphs. In order to make it under…

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Design Talk 28. Roger Andersson Reimer, co-founder, TOPP; multi-touchpoint design

Roger Andersson Reimer, co-founder and UX Director of Swedish design agency TOPP, talks to Marek Pawlowski, founder of MEX, about multi-touchpoint experience design. The discussion includes TOPP’s emergence from the history of TAT and Blackberry, their work on wearables for Samsung and Pins Collective, design tools for next generation distributed experiences and the roots of Roger’s design education.

On this edition

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Living in the machine to hone IoT design skills

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Living in the machine to hone IoT design skills

Part of a new MEX series highlighting compelling case studies which catch our eye.  Follow MEX @mexfeed or by signing-up for the weekly email newsletter.

Alloy’s case study of internal efforts to improve internet of things (IoT) design skills is thorough and rich with insight.  Their motivation was two-fold:

  1. Better understanding of IoT, a theme of emerging client demand
  2. Testing a theory about the need to live and breath their digital materials to refine their own processes

In th…

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Video: Rich Clayton’s #mexsession on UX at the intersection of physical & digital

 

When Rich Clayton (@monkeymischief | monkeymischief.net) took on the role of Creative Director at Loaded Magazine, it was a publication adrift – in need of both a new content direction to reflect the evolving tastes of its community and a new delivery experience to reflect the multi-touchpoint way in which readers now consume across physical and digital channels. In this March 2014 video recorded at MEX/14 in London, Clayton shares how his background in user…

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Pin badge with a multi-touchpoint design approach

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Pin badge with a multi-touchpoint design approach

Part of a new MEX series highlighting compelling case studies which catch our eye.  Follow MEX @mexfeed or by signing-up for the weekly email newsletter.

Pins Collective is a $69 wearable digital badge which can be personalised to display different images.

Quite apart from being a rather lovely product, it caught my attention as a case study example of multi-touchpoint experience design, a subject close to the heart of the MEX community for many years.  This evolving practice is charact…

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Principles for natively neighbourly multi-touchpoint experience design

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Principles for natively neighbourly multi-touchpoint experience design

If you listen to tech podcasts, you’ll likely already be familiar with curse of the keyword.  When a presenter says ‘Ok Google’ or ‘Hey Siri’ on their podcast, thousands of listeners’ devices all over the world automatically initiate a search.  It has been especially prevalent in 2016, as frequent updates to Google, Apple and Amazon’s voice assistants have provided commentators with plenty of opportunities to talk about these products.

I recently experienced the perfect storm when a podcas…

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The MEX/16 conference: hidden paths to better UX

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The MEX/16 conference: hidden paths to better UX

What are the new strategies and design methods to translate customer insight into next generation digital experiences?

The MEX/16 conference explores a question which transcends product categories and industry verticals.

It is set in the future we know is coming: where digital industry must address artificial intelligence, multi-sensory interfaces, service design at unprecedented scale and commercial primacy for UX.  The agenda is built on 20 years experience curating the finest and…

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User story: the walker and the mapped lockscreen

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User story: the walker and the mapped lockscreen

The lock screen wallpaper of his iPhone (a 4S) was clearly a satellite photograph of some kind. Overlaid upon it was the angular, semi-transparent blue track line of a Google Maps-style route. Some operating systems enable mapping on the lock screen at the platform level – Windows Phone offers this on certain devices, for instance – but Apple’s tightly controlled UX does not.

My interest was piqued – how had the map become his unlock screen? Upon further enquiry, it transpired the map s…

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Experiencing the Apple Watch at retail

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Experiencing the Apple Watch at retail

The Apple Watch occupied about 20 times more floorspace than the new MacBook when I visited the company’s Regent Street store in April 2015. The Watch’s display units stretch the full width of the store and are the first things a customer sees upon entering. The MacBook, in contrast, is tucked away at the back on a single table with about 8 demonstration units. Is this a reflection of the superior margins commanded by the Watch or rather an implicit acknowledgement this new product category r…

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