Design Talk 32. Death in VR; Paula Ceballos, experience designer
Death remains one of the subjects we find hardest to address. Paula Ceballos, co-creator of When We Die, talks to MEX founder Marek Pawlowski about her attempts to create a safe space – in virtual reality – where people can come to terms with their own mortality. After the usual show and tell, where Paula has some thought provoking examples, we talk about the experience design challenges of the When We Die project, her participation in NYU’s ITP programme and what might come next in her career. Marek also has an announcement about MEX Jobs, a new service for the MEX community. Get in touch with feedback and questions @mexfeed on Twitter or email designtalk@mobileuserexperience.com.
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On this edition
- Marek Pawlowski, co-host & founder of MEX (@marekpawlowski)
- Paula Ceballos, experience designer & co-creator of When We Die (@paulaceballos)
Links
- MEX Jobs Beta (email designtalk@mobileuserexperience.com if you’re an employer and would like an invite to the beta)
- MEX Job: Design Researcher at Frankly, Green and Webb
- Paula Ceballos’ personal website and portfolio
- Dana Abrassart and Leslie Ruckman, Paula’s co-creators on the ‘When We Die’ project
- Pokemon Go, mentioned by Paula
- Surface Tensions, mentioned by Paula
- The Argus Project, mentioned by Paula
- Sony Xperia Touch, mentioned by Marek
- Marek’s essay on experience design beyond the frame, inspired by the Xperia Touch
- Richard Mosse infrared imagery
- Harvard Divinity School article on ‘When We Die’
- NYU’s ITP
- Red Burns, the ‘godmother of Silicon Valley’ and founder of ITP
About MEX Design Talk & how to get in touch
The podcast for the MEX community, interviewing UX pioneers, exploring emerging technologies, user behaviour and how to design better digital experiences.
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Thanks
- Jukedeck, for the artificial intelligence engine which provided the music
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