Design Talk 38. Tim Burrell-Saward; designing hybrid physical / digital experiences


Tim Burrell-Saward is working at the frontier of experience design, where the digital and physical dimensions combine in surprising, delightful ways. In this conversation with MEX founder Marek Pawlowski, Tim talks about his journey from lighting design and architecture to working at start-up company Sensible Object on a fascinating multi-touchpoint game called Beasts of Balance. The discussion ranges from the democratisation of hardware prototyping to the challenges of user research in hybrid digital / physical experiences. Get in touch with feedback and questions @mexfeed on Twitter or email designtalk@mobileuserexperience.com.

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On this edition

Investing in our own face to face user research is a big time cost, but vital when developing a hybrid physical / digital experience. Tim Burrell-Saward, Lead Designer, Sensible Object Episode 38, MEX Design Talk podcast

Links

It's all well and good knowing *how* to make something, but knowing *why* you should make something is an entirely different design skill… Tim Burrell-Saward, Lead Designer, Sensible Object Episode 38, MEX Design Talk podcast

About MEX Design Talk & how to get in touch

The podcast for the MEX community, interviewing UX pioneers, exploring emerging technologies, user behaviour and how to design better digital experiences.

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  • Jukedeck, for the artificial intelligence engine which provided the music

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