Pathway #3: Multi-person simultaneous UIs
CategoryDesign Talk 12. Virtual, augmented & mixed reality; Greg Taylor, General Manager of Tigerspike Next
What will the experience feel like for the first users of virtual, augmented and mixed reality? How might designers prepare for this new, multi-dimensional digital canvas? Hosts Marek Pawlowski and Alex Guest discuss with Greg Taylor, General Man…
User story: the daughters, Minecraft and aeroplane mode
British children are enjoying their half-term holiday this week. Without the school run, the roads are quieter in the mornings. The trains from my station on the Norfolk coast, however, are busier with families heading to London and Cambridge for …
Effective cross-modal input pairings
Cross-modal input thrives when discrete and continuous modes are paired. For instance, precise touchscreen input and the analogue feel of accelerometer-controlled tilt motion. Some pairings are more obvious than others – focus on what seems na…
Pinch: a lovely little multi-device interaction
Sony’s MWC booth features a number of prize winners from their recent multi screen competition. One of my favourites was a simple gestural method of connecting multiple screens called Pinch. You just pinch the screens together, which draws a s…
MEX Sessions: Kate Ho on simultaneous multi-person user interfaces
Kate Ho spoke at MEX in September 2012 on simultaneous multi-person user interfaces (SMUIs), a topic she pioneered at MEX back in December 2010. As Managing Director of agency Interface3, her work ranges from large, table top interfaces used …
Mobile user experience tales of 2012
Are you sitting comfortably? Then I’ll begin.
Strip away the hype and the last twelve months in mobile is a simple tale: bigger screens and faster processors.
It was a year in which ‘new’ products were characterised by incremental improveme…
Reporting the future of mobile UX from MEX 2012
The 11th international MEX set out to define best practice and create new ideas in 6 Pathways – Diffusion, Concurrency, Sensation, Context, Clarity and Speed – each focused on a specific aspect of mobile user experience.
Exploration of thes…
Concurrent usage
Designing for a single user at any one time has been a tenant of digital interface design since the first computing devices emerged. However, the proliferation of large touchscreen devices, has given rise to a new use case, where multiple users t…