February 2010
Visual multi-platform design tools are evolving
One of the conclusions of our December 2009 MEX Conference on multi-platform user experiences was that designers currently lack the tools to implement centrally-planned interfaces across multiple touchpoints. There are numerous reasons for this: …
First Else offers a different interaction flow
I met with Eldad Eilam, CTO of Else Mobile, to learn more about the unique approach they’ve taken to create a handset with a new type of interaction flow and a back-end architecture to deliver a suite of connected services.
I first saw the prod…
Designing audible experiences in the multi-platform world
Music will be one of the main drivers of multi-platform user experience. Content designed for the ear can be consumed in numerous environments, from the car to the home, not least because it doesn’t require use of our hands.
Mobile phones are the …
Video – Nokia shows multi-platform concept UI for future in-car systems
The tools and platforms are finally starting to emerge to support multi-platform user experience design, where multiple digital elements are combined using wireless networks to create an experience greater than the sum of its parts.
Nokia’s…
Growing interest in remote mobile user experience testing
Mobile devices and wireless networks are inherently suited to lowering the cost of user experience testing, providing a viable channel for remote testing. However, there has traditionally been a certain stigma attached to this approach and a noti…
Video – Sagem Puma phone shows potential for real brand experiences
I just had a brief look at the Puma phone with Jerome Nadel of Sagem Wireless today. Nadel spoke about the complexity of capturing a brand’s soul across multiple platforms at our MEX Conference in December 2009 and the Puma phone launch at MWC sh…
Short stories as a new form of mobile entertainment
Currently authors can expect to receive a single digit percentage of their book sales. For those lucky authors who manage to find a publisher, the range of work the publisher is willing to take is usually limited to full length books, leaving the…
Higher resolutions = proportional revolution in UI
76,800. That’s the number of pixels a UI designer controls at any one time on a 320 x 240 screen – currently the most common display resolution on mid-range handsets. Increase that to 800 x 480 (the resolution found on devices such as the Nokia …