- Does face to face interaction over the same device change the dynamics of interface design?
- Which activities are best suited to multi-person, simultaneous usage and what benefits are derived from sharing the experience?
- If users are engaged in a mirrored activity on a single device, how can an effective UI design separate certain elements of their experience while unifying others?
- How will the interaction characteristics change as the number of people engaged in simultaneous use rises from 2 to 3, 4 and beyond?
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