Nintendo’s recent financial results were poor. There are a number of factors contributing to this decline, but chief among them is a failure to convince consumers its dedicated gaming products offer anything beyond the wealth of casual experiences available on multi-purpose platforms such as iOS and Android.

The 3DS, the first handheld gaming console with a glassless 3D display, is a key part of Nintendo’s strategy to win customers. We used 3DS to provoke new ideas in our MEX Pathway #4 sessions on enriching the user experience with visual depth in both December 2010 and May 2011. Users responded well to the playful Nintendo interface and the unique sense of fun the Japanese maker is so good at creating. The 3D capabilities also generated an initial excitement, but that soon waned as it became apparent it was limited primarily to adding depth to the graphics and lacked a connection to 3D input capabilities. One of the major conclusions of MEX Pathway #4 has been an understanding that 3D must be a complete experience, with 3D input mechanisms married to the 3D display.

Another factor contributing to Nintendo’s poor 3DS sales is the marketing. Watch out for the TV advertisements currently showing in the UK: they focus primarily on technology jargon and do little to convey the special features of the 3DS or inspire users to imagine the playful nature of the gaming. 3D is by its nature difficult to convey in a 2D medium, but Nintendo’s UK TV advertisements are particularly poor, especially measured against their previous successes with marketing the Wii to entirely new customer segments.

In the first month after launch Nintendo sold 3.6m 3DS. However, in the 3 months from April to June 2011, it sold just 710,000.

The company is cutting the price of the 3DS to boost sales, but I would also strongly suggest re-focusing the marketing budget on face-to-face customer engagement and boosting advocacy among existing users. The 3D user experience has enormous potential, but it needs to be seen to be understood.

Marek Pawlowski

Marek Pawlowski is the founder of MEX. Since 1995, he has focused the MEX business on helping digital industries to develop better, more profitable products through improved understanding of user behaviour with mobile devices and wireless networks. MEX is best known for its events, research and consulting, which balance commercial, technical and user insights to define the future of mobile user experience.

Recent Posts

Design Talk 80. Digitally sustainable; Mirren Fischer, Founder, Brilliant Product Design

Mirren Fischer is someone who finds herself at the confluence of some really big challenges:…

5 years ago

Design Talk 79. Our future towns; Dan Phillips, Royal College of Art

Poetry and place...listening and lockdowns... Dan Phillips, who led the Royal College of Art's (RCA)…

5 years ago

Design Talk 78. Mark Baldino, co-founder, Fuzzy Math

Mark Baldino's path to co-founding a Chicago-based design agency wends its way from a degree…

5 years ago

Design Talk 77. Paul Campbell, Chief Product Officer, Centaur Robotics

Paul Campbell, a former chief designer at Ford, is now re-imagining the wheelchair at Centaur…

6 years ago

Interaction unintended

Opening the oven released a cloud of steam. I should have been expecting it. It's…

6 years ago

Design Talk 76. Placeful computing; Jared Ficklin, Chief Creative Technologist & founding partner, argodesign

Jared Ficklin's approach of 'think by making' has led him to produce remarkable digital design…

6 years ago