Cross-modal input thrives when discrete and continuous modes are paired. For instance, precise touchscreen input and the analogue feel of…
We do not see what we see, we see who we are. Seeing is never a passive act, the mind…
I don't like Beats as brand, nor do most of the people I know. They make garish products which lack…
User interface design for personal digital devices has always been 2D and constrained within a frame, such as the screen…
Pixel Track from Berg on Vimeo. Continuing the MEX series examining interactions, we look at Berg's Pixel Track as an…
Owning and publishing a title is different from the Flipboard-generation of snacking on information consumption. It requires the creation of…
Multi-touchpoint experience design is evolving from simple background data sharing to seamless interactions. For instance, swiping to unlock a phone…
What's wrong in the photo above? To provide some context, it is a scene I encountered on a train journey…