MWC 2011
CategoryThe foundations of multi-platform content experiences
Making media content accessible from a range of devices is a simple and compelling. It is likely to be the first experience of a multi-platform service for many consumers, either using a mobile device to control content on their home TV or revers…
3D technology arrives, experiences remain elusive
LG’s new Android device with a glassless 3D display and stereoscopic 3D camera is the most obvious and tangible sign of technological advancement in handset portfolios at MWC. However, it is very much a technical innovation and is yet to enable a…
Multi-platform thinking at the heart of Motorola’s strategy
The number of services experienced across multiple digital touch points is growing rapidly. Today many of them are essentially replication engines, enabling the same pieces of content to be accessed in a more or less optimised format on a range o…
Dual SIM entering mainstream, hinting at disruptive progress
The rise of dual SIM devices has been widely reported, but predominantly with a focus on emerging economies. I see that trend expanding into additional markets.
There are several drivers for multi-SIM usage universal across all markets:
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Expanding the canvas in new directions
A divergence is occurring in user interface canvases. I’ll try to illustrate with a couple of very rough digital sketches.
On the one hand, Apple’s iOS offers panels of icons, where everything is kept within the pixel dimensions of a singl…
Thinking beyond the slate
There are signs at MWC of form factor innovation extending beyond generic slates.
Sony Ericsson’s Play device is perhaps the boldest new design on display from a major handset manufacturer and is in the vanguard of this trend. It holds the…