Categories: Insight

Digital Bridges records 10m WAP games

Digital Bridges, wireless entertainment publisher, has announced its 10 millionth WAP gaming session.

The company, which develops its own mobile entertainment titles and distributes those of other developers through relationships with network operators, said it recorded 71.4m minutes of WAP gaming in the past 18 months. The data reinforce the notion that gaming is one of the few areas in which first generation WAP services have established a significant user base. The most popular games were the virtual pet and Steve Jackson’s Sorcery role-playing adventure. However, with the advent of packet-data services on most networks, Digital Bridges will need to provide an alternative metric more consistent with data-based billing mechanisms.

“Although we provide a vast array of mobile entertainment solutions across a number of technologies, WAP gaming is one of Digital Bridges’ core competencies, as it is what the company initially started out with,” said Brian Greasley, Chief Executive Officer at Digital Bridges. “We’ve built a broad portfolio of WAP games, both branded and unbranded and are proud of the success of our titles. Digital Bridges has seen a steady uptake in WAP game play over the past two years. During the first six months of 2002 alone Digital Bridges has recorded close to 4m WAP games played. We expect this number to grow significantly in the second half of 2002 and into 2003 as new killer content is being developed and WAP eventually will reinvent itself to be less technology driven and more user friendly.”

Marek Pawlowski

Marek Pawlowski is the founder of MEX. Since 1995, he has focused the MEX business on helping digital industries to develop better, more profitable products through improved understanding of user behaviour with mobile devices and wireless networks. MEX is best known for its events, research and consulting, which balance commercial, technical and user insights to define the future of mobile user experience.

Share
Published by
Marek Pawlowski

Recent Posts

Design Talk 80. Digitally sustainable; Mirren Fischer, Founder, Brilliant Product Design

Mirren Fischer is someone who finds herself at the confluence of some really big challenges:…

5 years ago

Design Talk 79. Our future towns; Dan Phillips, Royal College of Art

Poetry and place...listening and lockdowns... Dan Phillips, who led the Royal College of Art's (RCA)…

5 years ago

Design Talk 78. Mark Baldino, co-founder, Fuzzy Math

Mark Baldino's path to co-founding a Chicago-based design agency wends its way from a degree…

5 years ago

Design Talk 77. Paul Campbell, Chief Product Officer, Centaur Robotics

Paul Campbell, a former chief designer at Ford, is now re-imagining the wheelchair at Centaur…

6 years ago

Interaction unintended

Opening the oven released a cloud of steam. I should have been expecting it. It's…

6 years ago

Design Talk 76. Placeful computing; Jared Ficklin, Chief Creative Technologist & founding partner, argodesign

Jared Ficklin's approach of 'think by making' has led him to produce remarkable digital design…

6 years ago