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Tag5 point plan for using artificial limitations to improve experience design
Which assumptions have become the static furniture of your brain’s design studio?
Smartphones, perhaps? When was the last time you imagined an experience which didn’t involve the presence of a smartphone?
What about a visual interface? How many …
User research. What next?
This is part of a series of provocations to fuel discussions at the MEX/16 conference. Follow @mexfeed for more, join the debate at #mexdesign16 or by posting your comment below.
Everything we do starts with users. At least, it should.
The …