Which assumptions have become the static furniture of your brain’s design studio?
Smartphones, perhaps? When was the last time you imagined an experience which didn’t involve the presence of a smartphone?
What about a visual interface? How many experiences have you worked on recently which didn’t rely on sight as their primary sensory channel?
Assumptions like these are now ingrained in the daily practice of experience design. Similarly, we might include alongside them others such as:
Of course, all of these are indeed mass market characteristics we can safely presume apply to most users, most of the time. However, their absence is also a mass market phenomena experienced by nearly everyone at some point. These absences, while infrequent, can be some of the most important in determining overall user experience.
By committing to a regular cycle of exercises where you artificially remove familiar totems, you can shift around the furniture of your mental studio and keep things fresh. This is a practice which improves experience design not just during the specific infrequent or extreme scenarios targeted by such exercises but throughout the much broader, gradual scale of how these limitations might be encountered by users.
Here’s a simple plan to get started:
Let me know how you get on. In particular, I’d love to hear about the different artificial limitations you select and why you chose them.
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