Pathway #9: Audible dimension

The tactile and audible experience of BMW’s i3

"You can hear the faintest murmur of wheel bearings and axles whirr, of suspension heaving, of wind rustling, of tyres…

12 years ago

Effective cross-modal input pairings

Cross-modal input thrives when discrete and continuous modes are paired. For instance, precise touchscreen input and the analogue feel of…

12 years ago

The ugly experience of smartwatches

Smartwatches and other wrist wearables have been prominent at this year's CES, the consumer electronics show which provides an early…

13 years ago

Enabling new Apple product categories with new interaction methods

Apple bought PrimeSense, a company which specialises in the spatial sensing technology used in products like Xbox Kinect. History, of…

13 years ago

Exploring quiet design, sensory interfaces and human factors at Made in Brunel

Last weekend the MEX collaboration with Brunel University saw us experimenting with a new type of open workshop at the…

13 years ago

15th June 2013: join MEX & Made in Brunel creative sessions in London

On Saturday, 15th June, we're running a series of 90 minute creative exercises at Made In Brunel, where participants can…

13 years ago

MEX Sessions: Jason DaPonte on storytelling across multiple digital touchpoints

Jason DaPonte came to MEX in December 2010 to explore the evolution of storytelling in a multi-touchpoint digital environment. In…

14 years ago