MWC 2011

The foundations of multi-platform content experiences

Making media content accessible from a range of devices is a simple and compelling. It is likely to be the…

16 years ago

3D technology arrives, experiences remain elusive

LG's new Android device with a glassless 3D display and stereoscopic 3D camera is the most obvious and tangible sign…

16 years ago

Multi-platform thinking at the heart of Motorola’s strategy

The number of services experienced across multiple digital touch points is growing rapidly. Today many of them are essentially replication…

16 years ago

Dual SIM entering mainstream, hinting at disruptive progress

The rise of dual SIM devices has been widely reported, but predominantly with a focus on emerging economies. I see…

16 years ago

Expanding the canvas in new directions

A divergence is occurring in user interface canvases. I'll try to illustrate with a couple of very rough digital sketches.…

16 years ago

Thinking beyond the slate

There are signs at MWC of form factor innovation extending beyond generic slates. Sony Ericsson's Play device is perhaps the…

16 years ago