Strip away the hyperbole and two basic principles underpin Google’s material design:

  • On-screen elements adhere to consistent physics
  • Physics may be expressed through a Z axis of depth, as well as the traditional X and Y axis

It is important to separate these principles from the first results of their implementation in Android L. As the debut outing for material design, Android L does not fully demonstrate how significant the principles could be.

It lacks visual polish and cannot yet be evaluated in its intended context, which is as part of an overall, multi-touchpoint experience spanning numerous device classes. It simply won’t be possible to understand the impact of consistent physics across watches, TVs, phones and PCs until those other manifestations are updated to reflect material design principles.

Despite the early rough edges of L, the principles themselves are sound. Google can be forgiven for spinning them as novel in the interests of the PR hoopla which swirls around a tech jamboree like IO, but in reality material design is a grouping of accepted best practices for digital design. It relies on existing notions like defining consistent rules to govern the way on-screen elements respond to touch and evolving those behaviours from affordances we are already familiar with in the physical world. Similarly, designers in the MEX community have been exploring the Z axis for some years already, experimenting with varying degrees of visual depth to create the illusion of on-screen objects which move in planes above or below the flat canvas of the touchscreen.

It is heartening to see these principles becoming the foundation of Google’s design strategy. They represent a solid bedrock on which to build the coming generation of natively multi-touchpoint digital experiences. I’m also pleased to see the influence of Duarte’s design group extending across all of Google’s efforts. It speaks of both the importance the design group itself attaches to exploring and developing comprehensive theoretical frameworks for its work and the significance Google’s senior management attaches to user-centred design principles.

However, hold off on judging its success based on the developer preview of Android L shown in June 2014. These inherently far reaching changes need time to show their true colours.

The Verge’s interview with Matias Duarte about the principles of material design makes good viewing.

Also, my earlier video demonstrating principles of spatial layers and attaching physical properties to on-screen objects on a different platform, Blackberry 10:

Marek Pawlowski

Marek Pawlowski is the founder of MEX. Since 1995, he has focused the MEX business on helping digital industries to develop better, more profitable products through improved understanding of user behaviour with mobile devices and wireless networks. MEX is best known for its events, research and consulting, which balance commercial, technical and user insights to define the future of mobile user experience.

Recent Posts

Design Talk 80. Digitally sustainable; Mirren Fischer, Founder, Brilliant Product Design

Mirren Fischer is someone who finds herself at the confluence of some really big challenges:…

5 years ago

Design Talk 79. Our future towns; Dan Phillips, Royal College of Art

Poetry and place...listening and lockdowns... Dan Phillips, who led the Royal College of Art's (RCA)…

5 years ago

Design Talk 78. Mark Baldino, co-founder, Fuzzy Math

Mark Baldino's path to co-founding a Chicago-based design agency wends its way from a degree…

5 years ago

Design Talk 77. Paul Campbell, Chief Product Officer, Centaur Robotics

Paul Campbell, a former chief designer at Ford, is now re-imagining the wheelchair at Centaur…

6 years ago

Interaction unintended

Opening the oven released a cloud of steam. I should have been expecting it. It's…

6 years ago

Design Talk 76. Placeful computing; Jared Ficklin, Chief Creative Technologist & founding partner, argodesign

Jared Ficklin's approach of 'think by making' has led him to produce remarkable digital design…

6 years ago