Join us for the 15th international MEX in London in March 2015. 2 days where 100 creative thinkers learn, network and define the future of digital user experience.

Preparing for Apple’s new interactions

Magnified depth in Apple Watch UI

Strip away the hype from Apple’s September 2014 product announcements and you’re left with 4 new interactions which might change digital user experience at scale: Magnified depth Pressure levels Haptic feedback Activated confirmation Their ramifications will ripple out beyond Apple’s own customer base as competitors replicate these methods. Historically, Apple has used the introduction of […]

September 12, 2014 | By Marek Pawlowski | 1 comment

Google Glass is a welcome experiment in bad user experience

Google Glass - you might look like marginally less of an idiot than you feared

Google Glass remains confined to a small niche of customers because the technology is unreliable, the features unappealing for most users and the price too high. In time, technological progress will solve issues of reliability and price, but far less certain is whether Glass will ever achieve the balance of utility, ease and satisfaction required […]

July 11, 2014 | By Marek Pawlowski | 3 comments

Understanding Google’s material design

Understand Google's material design and Matias Duarte's vision

Strip away the hyperbole and two basic principles underpin Google’s material design: On-screen elements adhere to consistent physics Physics may be expressed through a Z axis of depth, as well as the traditional X and Y axis It is important to separate these principles from the first results of their implementation in Android L. As […]

June 29, 2014 | By Marek Pawlowski | 0 comments

Liberate your UI from the frame

User interface design for personal digital devices has always been 2D and constrained within a frame, such as the screen bezel, from desktop computers positioned a few feet away to handheld mobile devices. What happens when you remove the frame and allow the interface to exist within the physical environment? — Dale Herigstad, Chief Interaction […]

May 28, 2014 | By Marek Pawlowski | 0 comments

Moju and the return of 3D


Were it not for an unusual feature, Moju could easily be dismissed as ‘yet another Instagram clone’. However, the iOS app uses motion sensors to add a sense of depth to its images and – crucially – pairs the visual depth with motion-based input to make it feel realistic. You twist the phone and the […]

May 15, 2014 | By Marek Pawlowski | 0 comments

Spatial layers in mobile interface design

A video exploring how spatial layers can be used to create intuitive mobile user interfaces. Marek Pawlowski, founder of MEX, explains an example from Blackberry 10, where the Hub is accessible from anywhere on the device using a single gesture by ‘lifting’ the current screen upwards and sliding it away to the right. Part of […]

May 8, 2014 | By Marek Pawlowski | 0 comments

Enabling new Apple product categories with new interaction methods

Apple bought PrimeSense, a company which specialises in the spatial sensing technology used in products like Xbox Kinect. History, of course, can be a fickle guide to the future, but in light of this purchase it is worth noting Apple’s two most significant new product categories – the Mac and the iPhone – owe their […]

November 25, 2013 | By Marek Pawlowski | 2 comments

Changes in iOS 7 design language

Changes in iOS 7 design language.  Flat is not the opposite of skeuomorphic.  iOS 7 is both deeper and less skeuomorphic than iOS 6.

The most significant change in the design language of iOS 7 is not the move away from skeuomorphism, but rather the introduction of spatial layers and a sense of visual depth. Previous versions of iOS existed on a flat canvas: the visual metaphor allowed for the existence of left, right, up and down, but there […]

June 11, 2013 | By Marek Pawlowski | 2 comments

MEX Sessions: Mattias Andersson on 3D & visual depth in mobile UX

Summary Mattias Andersson, an interaction designer for Swedish agency Ocean Observations at the time, came to MEX in December 2010 to give a ground breaking presentation on the role of 3D in mobile user experience. It was a time when 3D televisions were emerging strongly and the first mobile displays which could project 3D without […]

March 19, 2013 | By Marek Pawlowski | 1 comment

MEX Sessions: Dale Herigstad on spatial interface design

Summary Dale Herigstad came to MEX in September 2012 and opened the event with a talk that challenged participants to think differently about spatial relationships in digital interfaces. Winner of 4 Emmy Awards, Dale’s 30 year background in motion pictures grounds his ongoing work in the digital space, most recently as Chief Interaction Officer of […]

February 26, 2013 | By Marek Pawlowski | 1 comment

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