Pathway #4: Enriching UX with 3D & visual depth
CategoryDesign Talk 32. Death in VR; Paula Ceballos, experience designer
Visual depth in digital UI must be touchable to form a satisfying mental model
Design Talk 30. Ruby Steel, Smart Design
Ruby Steel’s path in design has been characterised by her interest in multi-sensory experiences and finding ways to help people overcome impairments. Recently, she appeared in the BBC television series ‘The Big Life Fix‘ as part of a team of desig…
Why are these mobile interactions from Apple, Blackberry, Nokia & Huawei memorable?
Small moments of interaction design have disproportionate power to define the overall user experience.
Consider pinch to zoom. There was a time when it was novel, now it is innate. The speed at which it has become part of human behaviour tells …
User story: flowering future forward
There’s always a first warm day in March, when winter’s low skies open into the blue promise of spring. It rarely lasts. Not in England.
But today the lawns of the garden square were dry for the first time that year and already filling with the…
Design Talk 12. Virtual, augmented & mixed reality; Greg Taylor, General Manager of Tigerspike Next
What will the experience feel like for the first users of virtual, augmented and mixed reality? How might designers prepare for this new, multi-dimensional digital canvas? Hosts Marek Pawlowski and Alex Guest discuss with Greg Taylor, General Man…
Preparing for Apple’s new interactions
Strip away the hype from Apple’s September 2014 product announcements and you’re left with 4 new interactions which might change digital user experience at scale:
- Magnified depth
- Pressure levels
- Haptic feedback
- Activated confirmation
Th…
Google Glass is a welcome experiment in bad user experience
Google Glass remains confined to a small niche of customers because the technology is unreliable, the features unappealing for most users and the price too high. In time, technological progress will solve issues of reliability and price, but f…