Begin typing your search above and press return to search. Press Esc to cancel.

Pathway #2: Multi-screens from a single device

Category

Yibu toy concept shows power of design intersections

Part of a new MEX series highlighting compelling case studies which catch our eye. Follow @mexfeed or by signing-up for the weekly email newsletter.

Yibu, a FrogLabs project, is a multi-touchpoint experience which combines five wooden toys, sensors and an iPad into a game played out in physical space.

“The initial point of the project was how do we transform sensors into something playful. Normally we look at sensors as something which give you numbers or graphs. In order to make it under…

0
Search just got Pinteresting

Read more

Search just got Pinteresting

Pinterest Lens allows users to capture inspiration from the real world and spark an exploration of ideas within the Pinterest service. Launched as a beta in February 2017, the video below shows the the concept:

You might recall that in 2013 we introduced ‘Explore‘, one of several MEX user modes. These are elemental states of behaviour in digital environments and ‘Explore’ was defined as:

Discovering novelty on an evolving path

Pint…
0

Video: Arun Vasudeva’s #mexsession on building multiple experiences within content consumption

As media evolves into a changing, dynamic entity accessed from numerous different touchpoints, the challenges of experience design multiply. Arun Vasudeva’s session draws on his experimental work with one of the world’s largest publishers to combine media formats, and push beyond to create wholly new digital experiences where users can shift between modes of behaviour – from communicating to exploring – while remaining within the same overall content consumption …

0

Design Talk 28. Roger Andersson Reimer, co-founder, TOPP; multi-touchpoint design

Roger Andersson Reimer, co-founder and UX Director of Swedish design agency TOPP, talks to Marek Pawlowski, founder of MEX, about multi-touchpoint experience design. The discussion includes TOPP’s emergence from the history of TAT and Blackberry, their work on wearables for Samsung and Pins Collective, design tools for next generation distributed experiences and the roots of Roger’s design education.

On this edition

0
User story: flowering future forward

Read more

User story: flowering future forward

There’s always a first warm day in March, when winter’s low skies open into the blue promise of spring. It rarely lasts. Not in England.

But today the lawns of the garden square were dry for the first time that year and already filling with the lunch crowd. They bustled from the offices nearby, carrying plastic bags of sandwiches and salads, sitting in ones and twos, legs stretched on the grass and pale faces tilted upward to make up for lost time.

A little apart from it all, a gentlema…

0
Living in the machine to hone IoT design skills

Read more

Living in the machine to hone IoT design skills

Part of a new MEX series highlighting compelling case studies which catch our eye.  Follow MEX @mexfeed or by signing-up for the weekly email newsletter.

Alloy’s case study of internal efforts to improve internet of things (IoT) design skills is thorough and rich with insight.  Their motivation was two-fold:

  1. Better understanding of IoT, a theme of emerging client demand
  2. Testing a theory about the need to live and breath their digital materials to refine their own processes

In th…

0

Video: Rich Clayton’s #mexsession on UX at the intersection of physical & digital

 

When Rich Clayton (@monkeymischief | monkeymischief.net) took on the role of Creative Director at Loaded Magazine, it was a publication adrift – in need of both a new content direction to reflect the evolving tastes of its community and a new delivery experience to reflect the multi-touchpoint way in which readers now consume across physical and digital channels. In this March 2014 video recorded at MEX/14 in London, Clayton shares how his background in user…

0

Design Talk 26. Wearable experience design

Marek Pawlowski and Alex Guest take up Patrizia Bertini’s challenge from the last episode and go in search of wearable technology beyond the smartwatch and fitness tracker. After questioning the term ‘wearable’ itself, Marek and Alex cite examples ranging from illuminated clothing to medical implants, before searching for design approaches which might result in products more relevant to users’ lives.  Marek challenges listeners to abandon the smartphone as the anchor point for wearable produc…

2
Pin badge with a multi-touchpoint design approach

Read more

Pin badge with a multi-touchpoint design approach

Part of a new MEX series highlighting compelling case studies which catch our eye.  Follow MEX @mexfeed or by signing-up for the weekly email newsletter.

Pins Collective is a $69 wearable digital badge which can be personalised to display different images.

Quite apart from being a rather lovely product, it caught my attention as a case study example of multi-touchpoint experience design, a subject close to the heart of the MEX community for many years.  This evolving practice is charact…

2