Pathway #4: Enriching UX with 3D & visual depth
Category- Interactions
- Opinions, ideas and new thinking
- Pathway #2: Multi-screens from a single device
- Pathway #4: Enriching UX with 3D & visual depth
Understanding Google’s material design
Strip away the hyperbole and two basic principles underpin Google’s material design:
- On-screen elements adhere to consistent phy..
Liberate your UI from the frame
User interface design for personal digital devices has always been 2D and constrained within a frame, such as the screen bezel, from d..
Moju and the return of 3D
Were it not for an unusual feature, Moju could easily be dismissed as ‘yet another Instagram clone’. However, the iOS app uses motion ..
Spatial layers in mobile interface design
A video exploring how spatial layers can be used to create intuitive mobile user interfaces. Marek Pawlowski, founder of MEX, explains an ..
- Opinions, ideas and new thinking
- Pathway #12: Brain processes
- Pathway #4: Enriching UX with 3D & visual depth
- Pathway #9: Audible dimension
Enabling new Apple product categories with new interaction methods
Apple bought PrimeSense, a company which specialises in the spatial sensing technology used in products like Xbox Kinect.
History, of c..
Changes in iOS 7 design language
The most significant change in the design language of iOS 7 is not the move away from skeuomorphism, bu..
MEX Sessions: Mattias Andersson on 3D & visual depth in mobile UX
Mattias Andersson, an interaction designer for Swedish agency Ocean Observations at the time, came to MEX in December 2010 to give a g..
- MEX Sessions
- Pathway #15: Clarity
- Pathway #2: Multi-screens from a single device
- Pathway #4: Enriching UX with 3D & visual depth
MEX Sessions: Dale Herigstad on spatial interface design
Dale Herigstad came to MEX in September 2012 and opened the event with a talk that challenged participants to think differently about ..