April 2017
Minimum viable phone for an adventure?
Part of MEX Inspirations, an ongoing series exploring tangents and their relationship to better experience design.
I recently went along to A Night Of Adventure, a collection of talks by adventurers with a particular twist: each talk was accompan…
Design Talk 32. Death in VR; Paula Ceballos, experience designer
Experience design projected free of the frame
Display size governs the physical form factor of mobile devices and, by extension, determines the user experience. If the display could be freed from the confines of the physical frame – typically a rectangular canvas like a smartphone or tablet -…
Video: Jonny Burch’s #mexsession on the surprisingly complex art of ‘cool’ design
‘Cool’ is one of those complex, over-used terms often aspired to by experience designers but rarely delivered. Jonny Burch, at the time head of design for children’s financial brand Osper, takes on this tricky topic by exploring examples which ill…