Meet the speakers: Toni Laturi, CEO, Sofanatics
Toni is contributing to Pathway #2 at the next MEX. As CEO of Sofanatics, he will be sharing his practical experiences of building multi-screen experiences with mobile devices and wireless networks. Sofanatics focuses on enhancing sports games b…
Evolving role of mobile devices in multi-screen experiences
Personal mobile devices have a growing role in driving experiences across multiple screens, something highlighted in MEX Pathway #2. This includes using a device such as a phone to control one or more physically separate screens, e.g. a home cine…
Andrew Muir Wood joins the MEX team
We’re delighted to welcome a new member of the MEX team this week. Andrew Muir Wood is joining as a Researcher and you’ll soon be seeing his ideas in the MEX Newsletter and on the MEX Blog.
Andrew is particularly interested in how technology a…
Combining small screens for simultaneous collaboration
The emerging trend for interfaces which allow two or more people to interact with the same display at the same time is prompting one of the most significant changes UI practitioners have faced. The accepted convention of designing an interface to …
Gaming with simultaneous, multi-person touch
Game developers are continuing to experiment with interfaces which allow two or more people to interact with the same device at the same time. This video above is from Firstborn‘s Doflball game (named after the product’s senior designer Dofl …
Music and finger painting with simultaneous, multi-person interface
Singing Fingers provides a great example of how multiple people can use the same touchscreen simultaneously to create a different and more sociable user experience. The video below demonstrates:
Developed by Eric Rosenbaum and Jay Silver a…
Meet the speakers: Jason DaPonte, Managing Director, The Swarm
Jason is contributing to both Pathway #2 and #4 at the next MEX. His session will focus on how the user experience of story-telling on mobile devices might change as it becomes possible to drive multi-screen experiences from a single device and a…
Video showing Toshiba’s glass-less 3D displays
Consumer research consistently finds glasses are one of the main barriers to adoption of 3D displays. The inconvenience of having to find the glasses, potential discomfort of wearing them for long periods and the strange social dynamic they creat…