Pathway #4: Enriching UX with 3D & visual depth

Understanding Google’s material design

Strip away the hyperbole and two basic principles underpin Google's material design: On-screen elements adhere to consistent physics Physics may…

12 years ago

Liberate your UI from the frame

User interface design for personal digital devices has always been 2D and constrained within a frame, such as the screen…

12 years ago

Moju and the return of 3D

Were it not for an unusual feature, Moju could easily be dismissed as 'yet another Instagram clone'. However, the iOS…

12 years ago

Spatial layers in mobile interface design

A video exploring how spatial layers can be used to create intuitive mobile user interfaces. Marek Pawlowski, founder of MEX,…

12 years ago

Enabling new Apple product categories with new interaction methods

Apple bought PrimeSense, a company which specialises in the spatial sensing technology used in products like Xbox Kinect. History, of…

13 years ago

Changes in iOS 7 design language

The most significant change in the design language of iOS 7 is not the move away from skeuomorphism, but rather…

13 years ago

MEX Sessions: Mattias Andersson on 3D & visual depth in mobile UX

Mattias Andersson, an interaction designer for Swedish agency Ocean Observations at the time, came to MEX in December 2010 to…

14 years ago

MEX Sessions: Dale Herigstad on spatial interface design

Dale Herigstad came to MEX in September 2012 and opened the event with a talk that challenged participants to think…

14 years ago