Pathway #4: Enriching UX with 3D & visual depth

Nintendo fails to inspire consumer interest in 3D

Nintendo's recent financial results were poor. There are a number of factors contributing to this decline, but chief among them…

15 years ago

MEX Notes: Apple seeks patents for 3D and 'physics metaphor' gesture controls

Apple seeks patents for 3D and 'physics metaphor' gesture controls - One of the insights resulting from MEX Pathway #4…

15 years ago

Connected Creativity

Jason DaPonte of The Swarm, who is leading Pathway #2 at MEX on 4th/5th May 2011, was recently involved in…

16 years ago

Glassless 3D on the iPhone

The Engineering Human Computer Interaction (EHCI) group at the Grenoble Informatics Laboratory (LIG) in France has developed a system for…

16 years ago

The reality of glassless 3D

LG's 3D device was the most frequently cited answer to that obligatory Mobile World Congress question: "Have you seen anything…

16 years ago

3D technology arrives, experiences remain elusive

LG's new Android device with a glassless 3D display and stereoscopic 3D camera is the most obvious and tangible sign…

16 years ago

Nokia Beta Labs trials new ‘Bubbles’ UI concept

The application displays missed calls, new messages and a range of other functions as bubbles floating on the unlock screen.…

16 years ago

3D, fashion and the flat screen paradox

One of the insights already resulting from the MEX community's work on Pathway #4 ('Identify ways 3D can enrich the…

16 years ago