Pathway #13: Quiet design

More to see as smartphone cameras slowdown

Slowing down can help one see the previously unseen. This is as much a philosophical as a practical observation. In…

8 years ago

Self-serving machines and the human antidote

It was seven o'clock in the morning. We were four self-service screens and four user experience failures into our journey.…

8 years ago

Antisocial technology

Terminal C at Newark Airport is home to one of the least sociable deployments of technology I've come across. Pairs of…

9 years ago

Design Talk 40. Crap Futures with James Auger & Julian Hanna

James Auger and Julian Hanna, the duo behind the Crap Futures blog, talk to Marek Pawlowski about what motivated them…

9 years ago

Design principles for digital presence

If we were sitting opposite each other, how many different ways might you evaluate my level of attentiveness to our…

9 years ago

User story: the BBQ and the errant butler

Part of MEX User Stories, an ongoing series of tales about digital user experience in the real world. Alexa, it seems, can…

9 years ago

Design principles for explorers

Open-ended exploration is increasing in the digital environment When exploring, users equate good UX with fulfilment of emotional rather than…

9 years ago

Design principles for overcoming user apathy

Strive for zero additional user input when trialling new features Reassure users they can revert to the familiar if they…

9 years ago

Design principles for ambient UI

Not all UI events require the same level of urgency Gradual adjustments of colour, size and position can be used…

10 years ago

Video: James Deakin’s #mexsession explores digital dieting & the 6th sense

Tapping a worldwide study looking at trends in digital user behaviour, James Deakin of Fjord talks about: The emerging need…

10 years ago