The seductive, immersive glow of touchscreens risks blinding designers to alternative interaction possibilities. Indicator lights, built-in speakers, charging and headphone ports can supplement or replace touchscreen interactions with more convenient, memorable or tactile experiences. For instance:
These interactions are at their best when designed as part of a seamless flow, where the touchscreen and wider device form factor are treated as a contiguous interaction canvas.
Consider a basic to-do list interface: what if the visual interaction of swiping an item away to mark it complete was accompanied by a quick spark from the indicator light? This playful addition might drive the users’ sense of achievement and make the overall experience more memorable.
Of course, this example also highlights some of the risks:
MEX Pathway #9, our ongoing exploration of audible and tactile UI, as well as Pathway #2 on multi-touchpoint experiences, both contain a wealth of additional videos, essays and resources expanding on this theme.
The principle, part of an emerging series in the MEX journal, is summarised below in a tweetable, shareable graphic. Thank you for citing appropriately.
Mirren Fischer is someone who finds herself at the confluence of some really big challenges:…
Poetry and place...listening and lockdowns... Dan Phillips, who led the Royal College of Art's (RCA)…
Mark Baldino's path to co-founding a Chicago-based design agency wends its way from a degree…
Paul Campbell, a former chief designer at Ford, is now re-imagining the wheelchair at Centaur…
Opening the oven released a cloud of steam. I should have been expecting it. It's…
Jared Ficklin's approach of 'think by making' has led him to produce remarkable digital design…