Meet the speakers: Ivo Weevers, Design Manager, Vodafone
Ivo is contributing to Pathway #1 at the next MEX on 30 Nov – 01 Dec 2010, entitled: ‘Define more efficient user experience techniques for an age of network austerity’.
His design background is diverse, spanning mobile, medical and automotive. …
Physical enhancements to mobile devices
The design blog Core77 recently featured the Glif, the versatile kickstand and tripod mount for the iPhone 4. A couple of New York product designers (Tom Gerhardt and Dan Provost) came up with the idea and developed it in their spare time, ev…
iPad as a 3D input device
This video of Karl D. D. Willis’ Beautiful Modeler application highlights an important question about the use of 3D and visual depth in interface design: how can you manipulate 3D objects using 2D input mechanisms?
The first step in Willis’…
Meet the speakers: Toni Laturi, CEO, Sofanatics
Toni is contributing to Pathway #2 at the next MEX. As CEO of Sofanatics, he will be sharing his practical experiences of building multi-screen experiences with mobile devices and wireless networks. Sofanatics focuses on enhancing sports games b…
Evolving role of mobile devices in multi-screen experiences
Personal mobile devices have a growing role in driving experiences across multiple screens, something highlighted in MEX Pathway #2. This includes using a device such as a phone to control one or more physically separate screens, e.g. a home cine…
Andrew Muir Wood joins the MEX team
We’re delighted to welcome a new member of the MEX team this week. Andrew Muir Wood is joining as a Researcher and you’ll soon be seeing his ideas in the MEX Newsletter and on the MEX Blog.
Andrew is particularly interested in how technology a…
Combining small screens for simultaneous collaboration
The emerging trend for interfaces which allow two or more people to interact with the same display at the same time is prompting one of the most significant changes UI practitioners have faced. The accepted convention of designing an interface to …
Gaming with simultaneous, multi-person touch
Game developers are continuing to experiment with interfaces which allow two or more people to interact with the same device at the same time. This video above is from Firstborn‘s Doflball game (named after the product’s senior designer Dofl …