skills
TagWho’s hiring in UX, digital & design? Summary for week of 30/10/17
MEX Jobs is a curated list of experience design roles from agencies & in-house teams who share the user-centred values of the MEX community. You can post your own roles for £139 + vat.
Roles featured for week commencing 30th October 2017 include:…
MEX Jobs weekly: design research & UX architect roles
MEX Jobs is a curated list of experience design roles from agencies & in-house teams who share the user-centred values of the MEX community.
Roles featured for week commencing 10th April 2017 include:
- Design researcher | Frankly Green & Web…
5 hallmarks of strategic vs tactical UX projects
Describing user experience projects as ‘strategic’ versus ‘tactical’ is sometimes seen as interchangeable with ‘good’ versus ‘bad’. It is over-simplification to assume that strategic work is more valid than tactical, but the ability to categorise …
How to successfully commission user experience projects
The hundreds of case studies I’ve seen presented throughout 12 years of our MEX conferences have taught me an important lesson: the fate of user experience projects is often sealed in the way they are commissioned.
There are four common mistake…
Design Talk 20. Inclusive design; Neil Milliken, Head of Accessibility & Digital Inclusion, Atos
Accessible design is good design, whether motivated initially by the needs of users with specific disabilities or broader goals of social and economic inclusion. Neil Milliken talks to MEX founder and podcast host Marek Pawlowski about his work l…
Hiring, growth and the long-term cycle of user-centred design skills
About once a day I receive an email from a contact, usually the head of UX at a larger company or the founder of a design agency, and it goes a little like this:
“Hi, it’s X. I’m struggling to hire someone who can ‘…insert various user-c…
The art of ignoring annual predictions
Tis the season for annual predictions in the technology industry. I choose to ignore them, and you should too.
The 2015 roadmap for the kind of technologies such articles cover – smartphones and software and gadgets – was already defined 6 to 1…