Begin typing your search above and press return to search. Press Esc to cancel.

Pathway #3: Multi-person simultaneous UIs

Category

Video: Arun Vasudeva’s #mexsession on building multiple experiences within content consumption

As media evolves into a changing, dynamic entity accessed from numerous different touchpoints, the challenges of experience design multiply. Arun Vasudeva’s session draws on his experimental work with one of the world’s largest publishers to combine media formats, and push beyond to create wholly new digital experiences where users can shift between modes of behaviour – from communicating to exploring – while remaining within the same overall content consumption …

0

Design Talk 28. Roger Andersson Reimer, co-founder, TOPP; multi-touchpoint design

Roger Andersson Reimer, co-founder and UX Director of Swedish design agency TOPP, talks to Marek Pawlowski, founder of MEX, about multi-touchpoint experience design. The discussion includes TOPP’s emergence from the history of TAT and Blackberry, their work on wearables for Samsung and Pins Collective, design tools for next generation distributed experiences and the roots of Roger’s design education.

On this edition

0
Sennep’s playful exploration of digital design materials

Read more

Sennep’s playful exploration of digital design materials

Part of a new MEX series highlighting compelling case studies which catch our eye.  Follow @mexfeed or by signing-up for the weekly email newsletter.

Seeds is where design agency Sennep experiments with digital materials, from animated typography to playful exercises in motion graphics.  They’re beautiful and engaging, as well as providing insight into the creative team’s thinking.

Each Seed is available for publication exploration. In some, there is a direct and obvious link with subse…

0

Design Talk 12. Virtual, augmented & mixed reality; Greg Taylor, General Manager of Tigerspike Next

What will the experience feel like for the first users of virtual, augmented and mixed reality? How might designers prepare for this new, multi-dimensional digital canvas?  Hosts Marek Pawlowski and Alex Guest discuss with Greg Taylor, General Manager of Tigerspike Next in London, a pioneering digital agency. Greg has been thinking about ways of breaking outside the traditional form factor of digital screens for many years, including a prescient talk at MEX in 2010, entitled ‘Screen today, go…

0
User story: the daughters, Minecraft and aeroplane mode

Read more

User story: the daughters, Minecraft and aeroplane mode

British children are enjoying their half-term holiday this week. Without the school run, the roads are quieter in the mornings. The trains from my station on the Norfolk coast, however, are busier with families heading to London and Cambridge for day trips.

The mother was sitting on her own. Her daughters – 7 and 10, I’d guess – occupied the pair across the aisle. Mum wore sunglasses perched on her head and a neckerchief fastened at her collar. Standard uniform for a well-heeled lady from …

0

Effective cross-modal input pairings

Cross-modal input thrives when discrete and continuous modes are paired. For instance, precise touchscreen input and the analogue feel of accelerometer-controlled tilt motion. Some pairings are more obvious than others – focus on what seems natural in context. “Don’t do it just because you can.” – Ken Willes, Director of Creative Services, Ideum, speaking at MEX14

Not all user experience problems can be solved through visual changes – sometimes it pays to think how extra sensory channe…

0

Pinch: a lovely little multi-device interaction

Sony’s MWC booth features a number of prize winners from their recent multi screen competition. One of my favourites was a simple gestural method of connecting multiple screens called Pinch. You just pinch the screens together, which draws a straight line between them both. This allows content to flow between screens as if they are attached.
Interesting applications in multi-screen interactions like gaming, but it is limited in that the devices must be right beside each other for it to wo…

1

MEX Sessions: Kate Ho on simultaneous multi-person user interfaces

Kate Ho spoke at MEX in September 2012 on simultaneous multi-person user interfaces (SMUIs), a topic she pioneered at MEX back in December 2010. As Managing Director of agency Interface3, her work ranges from large, table top interfaces used by multiple people at the same time, to tablet games designed to encourage collaborative play between parents and children. Her talk examines how the need to design for several users interacting with a digital experience at the same time requires a …

0
Mobile user experience tales of 2012

Read more

Mobile user experience tales of 2012

Are you sitting comfortably? Then I’ll begin.

Strip away the hype and the last twelve months in mobile is a simple tale: bigger screens and faster processors.

It was a year in which ‘new’ products were characterised by incremental improvements. HTC, for instance, took this to an extreme by bumping the processor speed of its One X by 0.2 Ghz, just months after the original release, and calling it the ‘new’ One X Plus.

Apple added pixels to the screen of the iPhone and slimmed it down …

0

Reporting the future of mobile UX from MEX 2012

The 11th international MEX set out to define best practice and create new ideas in 6 Pathways – Diffusion, Concurrency, Sensation, Context, Clarity and Speed – each focused on a specific aspect of mobile user experience.

Exploration of these Pathways began some months before in essays and conversations among the MEX community. The 19th – 20th September event in London was the focal point for participants from 11 different countries to expand these discussions.

Upon arrival eve…

0