Pathway #3: Multi-person simultaneous UIs
Category- Opinions, ideas and new thinking
- Pathway #12: Brain processes
- Pathway #2: Multi-screens from a single device
- Pathway #3: Multi-person simultaneous UIs
- Pathway #4: Enriching UX with 3D & visual depth
- Podcast
Design Talk 12. Virtual, augmented & mixed reality; Greg Taylor, General Manager of Tigerspike Next
What will the experience feel like for the first users of virtual, augmented and mixed reality? How might designers prepare for this ne..
User story: the daughters, Minecraft and aeroplane mode
British children are enjoying their half-term holiday this week. Without the school run, the roads are quieter in the mornings. The trains..
- MEX14
- Opinions, ideas and new thinking
- Pathway #2: Multi-screens from a single device
- Pathway #3: Multi-person simultaneous UIs
- Pathway #6: Thinking outside the slate
- Pathway #9: Audible dimension
Effective cross-modal input pairings
Cross-modal input thrives when discrete and continuous modes are paired. For instance, precise touchscreen input and the analogue feel..
- General
- MWC 2013
- Pathway #2: Multi-screens from a single device
- Pathway #3: Multi-person simultaneous UIs
Pinch: a lovely little multi-device interaction
Sony’s MWC booth features a number of prize winners from their recent multi screen competition. One of my favourites was a simple gest..
MEX Sessions: Kate Ho on simultaneous multi-person user interfaces
Kate Ho spoke at MEX in September 2012 on simultaneous multi-person user interfaces (SMUIs), a topic she pioneered at MEX back in Dece..
- Pathway #17. Insight
- Pathway #2: Multi-screens from a single device
- Pathway #3: Multi-person simultaneous UIs
Mobile user experience tales of 2012
Are you sitting comfortably? Then I’ll begin.
Strip away the hype and the last twelve months in mobile is a simple tale: bigger scre..
- Conference admin
- Opinions, ideas and new thinking
- Pathway #14: Context
- Pathway #15: Clarity
- Pathway #16: Speed
- Pathway #2: Multi-screens from a single device
- Pathway #3: Multi-person simultaneous UIs
- Pathway #9: Audible dimension
Reporting the future of mobile UX from MEX 2012
The 11th international MEX set out to define best practice and create new ideas in 6 Pathways – Diffusion, Concurrency, Sensation, Con..
Concurrent usage
Designing for a single user at any one time has been a tenant of digital interface design since the first computing devices emerged. Howe..