X

Design principles for UI consistency

Users orientate themselves to UI zones through muscle memory Confining novelty to consistent zones increases the chances it will be…

5 hallmarks of strategic vs tactical UX projects

Describing user experience projects as ‘strategic’ versus ‘tactical’ is sometimes seen as interchangeable with ‘good’ versus ‘bad’. It is over-simplification…

Video: James Deakin’s #mexsession explores digital dieting & the 6th sense

Tapping a worldwide study looking at trends in digital user behaviour, James Deakin of Fjord talks about: The emerging need…

Minimum viable phone for an adventure?

Part of MEX Inspirations, an ongoing series exploring tangents and their relationship to better experience design. I recently went along to…

Design Talk 32. Death in VR; Paula Ceballos, experience designer

Experience design projected free of the frame

Display size governs the physical form factor of mobile devices and, by extension, determines the user experience. If the display…

Video: Jonny Burch’s #mexsession on the surprisingly complex art of ‘cool’ design

'Cool' is one of those complex, over-used terms often aspired to by experience designers but rarely delivered. Jonny Burch, at…

Losing one’s self in selfie moments

Part of Friday Inspirations, an ongoing MEX series exploring tangents and their relationship to better experience design. Two rather different sources have…