Establish a consistent place for inconsistency
MEX Jobs weekly: design research & UX architect roles
MEX Jobs is a curated list of experience design roles from agencies & in-house teams who share the user-centred values of the MEX community.
Roles featured for week commencing 10th April 2017 include:
- Design researcher | Frankly Green & Web…
5 hallmarks of strategic vs tactical UX projects
Describing user experience projects as ‘strategic’ versus ‘tactical’ is sometimes seen as interchangeable with ‘good’ versus ‘bad’. It is over-simplification to assume that strategic work is more valid than tactical, but the ability to categorise …
Video: James Deakin’s #mexsession explores digital dieting & the 6th sense
Tapping a worldwide study looking at trends in digital user behaviour, James Deakin of Fjord talks about:
- The emerging need for digital dieting
- The sixth sense we are given by technology
- How experience quality is shaped by smoothing …
Minimum viable phone for an adventure?
Part of MEX Inspirations, an ongoing series exploring tangents and their relationship to better experience design.
I recently went along to A Night Of Adventure, a collection of talks by adventurers with a particular twist: each talk was accompan…
Design Talk 32. Death in VR; Paula Ceballos, experience designer
Experience design projected free of the frame
Display size governs the physical form factor of mobile devices and, by extension, determines the user experience. If the display could be freed from the confines of the physical frame – typically a rectangular canvas like a smartphone or tablet -…
Video: Jonny Burch’s #mexsession on the surprisingly complex art of ‘cool’ design
‘Cool’ is one of those complex, over-used terms often aspired to by experience designers but rarely delivered. Jonny Burch, at the time head of design for children’s financial brand Osper, takes on this tricky topic by exploring examples which ill…