Visual depth in digital UI must be touchable to form a satisfying mental model
MEX
Principles
- MEX Sessions
- MEX14
- Pathway #2: Multi-screens from a single device
- Pathway #3: Multi-person simultaneous UIs
- Pathway #9: Audible dimension
Ken Willes #mexsession on cross-modal digital experience design
Ken Willes talks about the complexity of designing cross-modal digital experiences, offering use cases and practical advice in this 30 min..
Flotsam and jetsam waiting for the digital tide
The man-made objects one finds washed up by the tide are comprised of flotsam, which is the result of accidental loss, and jetsam, which h..
- Pathway #12: Brain processes
- Pathway #2: Multi-screens from a single device
- Pathway #4: Enriching UX with 3D & visual depth
- Pathway #5: Best practice mobile healthcare UX
- Pathway #9: Audible dimension
- Podcast
Design Talk 30. Ruby Steel, Smart Design
Ruby Steel’s path in design has been characterised by her interest in multi-sensory experiences and finding ways to help people overcome ..
Designing conversations about trust in medicine
Part of a new MEX series highlighting compelling case studies which catch our eye. Follow @mexfeed or by signing-up for the weekly ..
Video: Jérôme Le Feuvre’s #mexsession on UX of news in a multi-touchpoint era
At a time when news consumption has never been higher, Jérôme Le Feuvre considers how the nature of users’ engagement with content is ch..
Iteration improves experience of sleep app
In a previous MEX podcast, I mentioned the sleep app Pzizz. It uses ‘psychoacoustics’ to put you to sleep: in simple, layman terms, soothi..
The greater the perceived need for 'gamification', the more likely the core proposition is misaligned with user behaviour
MEX
Principles