March 2017
Visual depth in digital UI must be touchable to form a satisfying mental model
Ken Willes #mexsession on cross-modal digital experience design
Ken Willes talks about the complexity of designing cross-modal digital experiences, offering use cases and practical advice in this 30 minute talk. He draws on a wealth of experience in the sector to go in-depth, looking at how complexity increase…
Flotsam and jetsam waiting for the digital tide
The man-made objects one finds washed up by the tide are comprised of flotsam, which is the result of accidental loss, and jetsam, which has been deliberately discarded. On 13th January 2017, a strong north westerly gale caused a five foot surge …
Design Talk 30. Ruby Steel, Smart Design
Ruby Steel’s path in design has been characterised by her interest in multi-sensory experiences and finding ways to help people overcome impairments. Recently, she appeared in the BBC television series ‘The Big Life Fix‘ as part of a team of desig…
Designing conversations about trust in medicine
Part of a new MEX series highlighting compelling case studies which catch our eye. Follow @mexfeed or by signing-up for the weekly email newsletter.
Using design language to establish trust is notoriously difficult. It is also a fast growing ne…
Video: Jérôme Le Feuvre’s #mexsession on UX of news in a multi-touchpoint era
At a time when news consumption has never been higher, Jérôme Le Feuvre considers how the nature of users’ engagement with content is changing. Le Feuvre talks about interface design patterns for news, understanding user intent and how new digital…
Iteration improves experience of sleep app
In a previous MEX podcast, I mentioned the sleep app Pzizz. It uses ‘psychoacoustics’ to put you to sleep: in simple, layman terms, soothing music that knocks you out.
Part of the 2016 Wayra UK cohort, back when I mentioned them, they had a fre…
The greater the perceived need for 'gamification', the more likely the core proposition is misaligned with user behaviour